Gaming Notes
I’m a big fan of Role Playing Games, as anyone who is probably reading this blog already knows. Since I GM a lot and have to make rules calls, I’ve decided to collect most, if not all, of my notes on such things here.
- Savage Worlds
- Neccessary Evil
- Leaping Movement: happens in straight lines. The Bounce modifier along with a suitable surface to bounce off of (not the ground) may allow for ricochets at the GM’s discretion.
- Leaping with Bounce: Allows a character to gain any height when suitable bouncing surfaces are available but the character can only gain height in one turn equal to their maximum Horizontal Leaping height. I have specifically chosen this effect to make Bouncing worth taking over adding the Wall Walker power. The character may continue to Bounce for multiple turns.
- Leaping attacks: Starting from the ruling by Clint Black on Leaping and my notes above I have concluded that a character who wishes to leap at a foe, attack, then leap away is using two Leap movement actions in a single round. Savage Worlds allows characters to attempt any number of actions each round (with appropriate penalties) but each of those actions must (barring edges) be different actions. Just as a character lacking the Frenzy edge cannot make two melee attacks in one round, a villain with the Leap power cannot Leap twice in one round. Adding the Bounce modifier to Leap really only addresses the situation of gaining vertical distance in specific situations (Jackie Channing one’s way up a wall) so it also does not really apply to allowing a character to make two leaps in one round. Making an attack while Leaping is possible, though the range is going to depend on the situation and doing so would always apply the Unstable Platform modifier (-2) to ranged attacks. If a character is going to approach an enemy, make an attack, then retreat to a significant distance, the powers that would allow that would be Speed (which explicitly boosts Pace) or Flight.
Leave a comment